MongoDB 101 (Part 2)
This hands-on tutorial is the follow on of the morning session into more advanced topics for the DBA and we will be sharing best practices and tips on how to perform the most common activities. In this tutorial we are going to cover: Monitoring and trending for your MongoDB installation Performance problems - what to look for? Binary and logical backup What tools to use? Sharding Shard Tagging Complex Replica Sets Scaling up and down gotchas Taming the schema Managing users in a practical way We will provide a setup using virtuals where you can freely test upon for both sessions.
Principal Engineer Databases, Rackspace
Kimberly Wilkins is an ObjectRocket's Principal Engineer/Database Denizen having over 16 years working on various database platforms primarily with Oracle databases and associated products (RAC, Enterprise Manager, Exadata, GoldenGate). She has worked at ObjectRocket by Rackspace for the last 2 years supporting the MongoDB NoSQL practice area helping customers large and small with their MongoDB implementations and problems.Before that she worked on databases and apps for an early online auto auction site, re-architected multiple enterprise environments to Linux, deployed RAC (early and later versions), and worked closely with storage systems. One notable fun project was re-engineering the database and storage infrastructure 6 months before launch for SWTOR- Star Wars The Old Republic MMO game. In her sparsely indexed spare time she enjoys wine, food, and embracing a variety of knowledge from all sources - currently involving Hadoop Spark, and its peripherals. Link to video of Kim presenting on Running MongoDB at Scale for Rackspace :: Solve New York May 7, 2015: http://solve.rackspace.com/nyc2/13.html Contact Information: email@example.com, @dba_denizen
MongoDB Practice Manager, Percona
David is the Practice Manager for MongoDB at Percona. Prior to that he was one of the early memeber for ObjectRocket the leader in DBaaS for MongoDB specializing in performance. Prior to this he was a Database Architect as Electronic Arts , the game producer and help various systems, networking and development roles. His work includes things like sharding, distributed systems, tool building, very large-scale issues, and high performance MongoDB architecture and design. As a speaker he prefers to focus on solutions in the real world to issues, to this point he tries to regularly publish code to help everyone use his solutions or have ideas to inspire their own.Additionally he is a Mongo Master Alumni and core code contributor to MongoDB and other open source technologies.