Tag - ProxySQL

Support for Percona XtraDB Cluster in ProxySQL (Part Two)

Support for Percona XtraDB Cluster in ProxySQL

How scheduler and script stand in supporting failover (Percona and Marco example) 
In part one of this series,  I had illustrated how simple scenarios may fail or have problems when using Galera native support inside ProxySQL. In this post, I will repeat the same tests but using the scheduler option and the external script.
The Scheduler
First […]

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Support for Percona XtraDB Cluster in ProxySQL (Part One)

Support for Percona XtraDB Cluster in ProxySQL

How native ProxySQL stands in failover support (both v2.0.15 and v2.1.0)
In recent times I have been designing several solutions focused on High Availability and Disaster Recovery. Some of them using Percona Server for MySQL with group replication, some using Percona XtraDB Cluster (PXC). What many of them had in common was the use of […]

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Amazon Aurora Multi-Primary First Impression

Amazon Aurora Multi-Primary First Impression

For what reason should I use a real multi-primary setup?
To be clear, not a multi-writer solution where any node can become the active writer in case of needs, as for Percona XtraDB Cluster (PXC) or Percona Server for MySQL using Group_replication. No, we are talking about a multi-primary setup where I can write at […]

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Rate Limit (Throttle) for MySQL with ProxySQL

Rate Limit (Throttle) for MySQL with ProxySQL

Maybe one of the more “obscure” operations when dealing with replica lag, or, in general, when one needs to control writes to the database, is the Rate limit. It’s also lately one of the most popular conversations around the community.
But what is it? In plain words: holding up queries for a while, giving air […]

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ProxySQL Binary Search Solution for Rules

We sometimes receive challenging requests… this is a story about one of those times.
The customer has implemented a sharding solution and would like us to review alternatives or improvements. We analyzed the possibility of using ProxySQL as it looked to be a simple implementation. However, as we had 200 shards we had to implement […]

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